Hi folks,
Built a moving DVE effect on MLE1 using 2 Memory Attribute stores and then putting them in a CC with holds to animate a DVE'd camera shot on and off screen.
This is the old camera shot in keyed DVE box over full screen font.
First memory (8/8) sets the DVE box offscreen, recalling the second (8/9) animates it onscreen.
MLE1 PGM is F1 full as background with the DVE in K1, the DVE fill a camera shot.
Here's my question...
How do I create/store the Memories so that it doesn't save a specific source for the DVE K1, allowing me to select any camera cross point when I recall the memory?
When I originally saved the Memories I had Camera 1 as my DVE fill, but with the show being fluid I need to be able to recall the memories and be able to select any camera for the DVE fill.
As it stands now I cannot use any other camera than camera 1.
I've tried using the No Recall commands, setting the Key On-Attribute to K1 PGM to "no recall", but they affect all of my other memory stores and CC's universally.
I definitely don't want it to effect any other CC or Memory, just Mems 8/8 & 8/9.
I know there's go to be a way to do this.
What am I missing?
Thanks