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  • 1.  Effects Dissolve on multiple memories

    Posted 08-17-2018 21:34
    I created two memory settings and saved them with Effects Dissolve highlighted. I have now noticed that other effects across multiple memories now use the effects dissolve function when that was not saved when they were built. I am noticing this using the memories embedded into macro functions. Is there a global setting for effects dissolve that I need to turn off?


  • 2.  RE: Effects Dissolve on multiple memories

    Posted 08-17-2018 23:03
    On the "recall side" of the Memory Attributes you set how you want them to be "forced" Orange means do what is in the Memory. Blue is Recall Always and OFF(or Grey) is Never Recall. If you had a setting place on Never or Always before (on the Recall Side for Memory mode you picked PGM/MEMAI/EFF DIS) VS using the Memory selection then it would force to the other mode.

    There is a chance that you may have had it the other way -- you stored it with those modes but had the Recall mode set to force to say PGM now that it is in Memory mode it could be doing exactly what was there.

    You can step through a custom Control and see if it is changing the Store side attributes -- That are what it uses when you insert the State.
    #Carbonite


  • 3.  RE: Effects Dissolve on multiple memories

    Posted 08-18-2018 22:04
    So I am guessing you are referring to the Live Assist part of the GUI for building effects and not on the actual keypad on the physical surface of the switcher. I am still a bit lost as to finding how to turn this off or on. I stepped through the effect and don't see it changing the attributes. A little more explanation would be great. Thanks.
    #Carbonite


  • 4.  RE: Effects Dissolve on multiple memories

    Posted 08-19-2018 01:20
    https://www.rossvideo.com/products-services/acquisition-production/production-switchers/carbonite-black/carbonite-black-u/

    There is a video on Memories -- It is probably the older colour scheme but it should explain how attributes work.

    Plus there are videos on Graphite and Carbonite Black Solo. Those also apply to any Carbonite.
    #Carbonite


  • 5.  RE: Effects Dissolve on multiple memories

    Posted 02-08-2019 18:22
    I was reading this post, and trying to replicate the exact difference between Orange and Blue. I understand the premise of recalling exactly the way the memory is saved with Orange, however how is it different when switched to blue?

    If I save a two box with a background in Media Storage 4, I can deselect (grey) keyers 1 and 2 on recall side, and then highlight MS4 in either blue or orange and have the same action of calling up solely the background in MS4.

    Is there any information or a practical example of how selecting attributes in blue is different then recalling memories in orange. I watched the video and still don't quite grasp that specific aspect.
    #Carbonite


  • 6.  RE: Effects Dissolve on multiple memories

    Posted 02-08-2019 19:13
    Two Sides to the Memory system.....A Recall Side and a Store Side.


    On Store side -- There is only Grey (Off) and Blue (Enabled). Here when your making these settings this is to tell the Memory "which items you would like the Individual Memory to tell the Recall Side what it would like the Recall Side to Recall or what it would like it to not recall".

    Note -- Everything is still stored in the Memory. Meaning that they memory does record the values of the settings and assignments....However the Attributes are flags for setting what you do or do not want it to recall. Quick example -- 2 Box. Box 1 has Cam 1 on it and Box 2 has Remote 1 in it.......When I stored the Memory I set the Store side keyer Bus/XPT attributes to OFF or "don't recall". Now the Memory still does know that the originally stored sources are Cam 1 and Remote 1. Depending on what you do with the Recall Side will determine how the Memory will be "interpreted".


    Recall Side -- There are Three Colours -- Grey (Don't Recall), Blue (Force Recall) and Orange (Do what the Memory tells you to do).

    If you set it to Grey then the Action of Recalling the Memory will Ignore the Attribute Setting inside of the Memory that you set.....It will never recall it....Period....

    Blue -- Always recall it.....Again this ignores the Attribute In the Memory and how it was stored and will now FORCE the Recall of that item.....(example above is that CAM 1 and Remote 1 will always recall to the boxes even though in the memory you told it to ignore those so that it would leave what you have assigned to those keyers).

    Orange -- Either Recall or Do Not Recall an element based on the setting of the Attribute within the Memory it's self.




    The Recall Side allows you to force over rides to Recall or To Not Recall and this is essentially a Global setting for each Attribute. You would have to manually change these every time before a recall if you want some things to recall or not recall.

    Alternatively -- and the way it is intended to be used........You leave the Recall Side on all "Orange" Items and the Mode on Memory that way each individual memory is able to define it's own properties....Only in the case where you need to absolutely over ride something would you change the Recall Side to something other than Orange.



    "‹What would be an example of that Les ---- One example would be a time where they did Jimmy V Week. There was a need to have an extra Bug up in the corner and to do it we used Key 3 on the PGM ME and also MS 1 and 3 for the Key and Fill. Using the Recall Side of the Memory system the Media Store 1 and 3 were set to Off. Then in the ME 2 (PGM ME) Key 3 had all of it's 4 selections set to OFF.

    Now no matter what happened in any other memory Key 3 would not be changed and neither would the Still that was in MS 1 and 3.


    Also see the 2 Box Video on the Ross U site. There is a practical example of it as well as using the Attributes in the more current software version.


    https://www.rossvideo.com/gallery/two-box-effects/

    Les


    #Carbonite