Two Sides to the Memory system.....A Recall Side and a Store Side.
On Store side -- There is only Grey (Off) and Blue (Enabled). Here when your making these settings this is to tell the Memory "which items you would like the Individual Memory to tell the Recall Side what it would like the Recall Side to Recall or what it would like it to not recall".
Note -- Everything is still stored in the Memory. Meaning that they memory does record the values of the settings and assignments....However the Attributes are flags for setting what you do or do not want it to recall. Quick example -- 2 Box. Box 1 has Cam 1 on it and Box 2 has Remote 1 in it.......When I stored the Memory I set the Store side keyer Bus/XPT attributes to OFF or "don't recall". Now the Memory still does know that the originally stored sources are Cam 1 and Remote 1. Depending on what you do with the Recall Side will determine how the Memory will be "interpreted".
Recall Side -- There are Three Colours -- Grey (Don't Recall), Blue (Force Recall) and Orange (Do what the Memory tells you to do).
If you set it to Grey then the Action of Recalling the Memory will Ignore the Attribute Setting inside of the Memory that you set.....It will never recall it....Period....
Blue -- Always recall it.....Again this ignores the Attribute In the Memory and how it was stored and will now FORCE the Recall of that item.....(example above is that CAM 1 and Remote 1 will always recall to the boxes even though in the memory you told it to ignore those so that it would leave what you have assigned to those keyers).
Orange -- Either Recall or Do Not Recall an element based on the setting of the Attribute within the Memory it's self.
The Recall Side allows you to force over rides to Recall or To Not Recall and this is essentially a Global setting for each Attribute. You would have to manually change these every time before a recall if you want some things to recall or not recall.
Alternatively -- and the way it is intended to be used........You leave the Recall Side on all "Orange" Items and the Mode on Memory that way each individual memory is able to define it's own properties....Only in the case where you need to absolutely over ride something would you change the Recall Side to something other than Orange.
"‹What would be an example of that Les ---- One example would be a time where they did Jimmy V Week. There was a need to have an extra Bug up in the corner and to do it we used Key 3 on the PGM ME and also MS 1 and 3 for the Key and Fill. Using the Recall Side of the Memory system the Media Store 1 and 3 were set to Off. Then in the ME 2 (PGM ME) Key 3 had all of it's 4 selections set to OFF.
Now no matter what happened in any other memory Key 3 would not be changed and neither would the Still that was in MS 1 and 3.
Also see the 2 Box Video on the Ross U site. There is a practical example of it as well as using the Attributes in the more current software version.
https://www.rossvideo.com/gallery/two-box-effects/
Les
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