Production Switchers

 View Only
  • 1.  Media Store Channel freezing on cut frame of an animation

    Posted 02-25-2020 21:14

    I'm trying to use a keyer to run a wipe and cut to a source and keep it from going to clean feeds (pretty standard stuff) except after it runs the animation immediately after the last frame it keeps cutting to the media in its full frame state. This is making the macro a little messy because of having to cut the key on and off frequently between replays, normally I'd try and use the MediaWipe function but it's screwing up and going to the clean feed and I can't seem to turn that function off. Would prefer to have the keyer stay on to make it easier for my TDs (frequently training students and I am trying to make the macros as simple as possible)

    Any advice is appreciate on how to fix either of this issues.



  • 2.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 02-25-2020 22:00

    Where is this Keyer that is on the Clean feed?  Sounds like you are using a MiniME to add this on to the Clean Feed?

    If so you would be best to set the MiniME to be Always on air so that the Media Store does not go to the preview frame on you.


    #Carbonite


  • 3.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 02-25-2020 22:09

    A media wipe will go to whatever source you have on preview and transition whatever you have selected - background, keyers.

    I'm assuming that you have built a CC to run the media wipe, have you got A/B bus selections?Also check that if you have any commands after the auto trans you have pause that is at least as long as the media wipe duration or it might do weird things.


    #Carbonite


  • 4.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 02-25-2020 22:26

    Les, It's just on Key 2 coming in on M2+4. We send a clean feed to our simulcast that doesn't do the wipe, so I'm running it on a keyer instead of the mediawipe. But I can put M2 on any keyer, the clean is set to M1/M2 Key 1 so it's as true a clean feed as can get, just running a 2 ME carbonite. Doesn't matter to me what key to put it on.

     

    I would prefer to use a mediawipe but it still shows on the cleanfeed, and with like of keyer priority customizations I can't seem to find how to set the clean to go AFTER the mediawipe or just have a simple option that lets you set the MediaWipe before or after the clean feed.

     

    Can I set to just put M2 as always on so that it doesn't jump to a middle frame? Is there a way to just turn this function off? Or like I said to place the mediawipe before or after the clean.


    #Carbonite


  • 5.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 02-25-2020 23:39

    When the Media Store is Off air it will go to the Preview Frame.  That way in the MultiViewer you are able to see what is loaded in the Media Store.

    I don't understand why you do not just have the Custom Control that is running your Transition Effect to Cut the Key off at the end of the transition...That would solve this problem.

    Using the Key State Insert Event will allow you to make sure that you are putting the key on and off air as intended.


    #Carbonite


  • 6.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 02-26-2020 16:41

    Les,

    I try to make things as universal as possible when teaching. Years of being on Grass, Sony, and Snell switchers as well I try to teach students a similar work flow that can translate skills across all platforms. Teaching keyer priorities, clean feeds and how to set clean feeds to be above/below certain keyers, wipes, etc is just part of how I teach. I was hoping there was an easy function on the Ross machines (putting media stores or media wipes above or below clean outputs would be a nice feature). When it comes to the macro, the usual work flow for me is always load clip or GPI #, set key source, set key on, hold, send run command. For example, when a director gives a "standby replay wipe to siver", you'd hit your macro to load (in this case it would take up until the "hold) and then when the director calls "wipe to silver" you'd send your run command. In this scenario, when you key on, it's putting up a full screen of the animation. So they on has to come after the roll command and the key off has to be precisly on the last frame (it's just a lot more timing and trial and error) in order to avoid the full screen from coming back on.

    It's not the end of the world, I'm just explaining since you asked. I will certainly teach the way this machine works and just explain the difference if they ever find themselves on another. Every switcher definitely has it's own caveats and protocols and that's half of being a TD. Having features and skill sets that translate across different switchers is important for me to teach when I'm training TDs, I like the Carbonite a lot, but making a clean feed customizable would be a nice feature, or being able to set a thumbnail frame for the still store myself. Just a suggestion, I appreciate the responses and help.


    #Carbonite


  • 7.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 02-26-2020 17:03

    Which Carbonite is this?  Frame wise...a Black, Black Plus..Ultra?

    What software version are you running?

     

    Also as a comment about Configurable clean feeds....We have those in our Acuity Production switcher series.  There are some features and functions that require more hardware resources and we have a product series for those higher end production abilities in the Acuity Platform.

     


    #Carbonite


  • 8.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 03-21-2020 01:19

    I was recently on a Black Plus 12G running v12 software and I'm almost certain there is a "cue to frame 1" for each media store you can insert into a Custom Control, which I believe is what you're looking for. So then you'd probably end up with something like: load clip #, set keyer source, cue to frame 1, cut key on, hold, etc.

    Alternatively, or in addition, if you're not using all your Auxes you could send M2 to an unused Aux and configure that aux to tally as on-air, which should force M2 to see itself as on-air all the time. I don't think the aux needs to be assigned to a physical output for this to work.


    #Carbonite


  • 9.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 03-21-2020 15:41

    Garrett Great use of a "fake aux"...And you are correct that it does not require being assigned to an output for the Tally System to follow your application of it.


    #Carbonite


  • 10.  RE: Media Store Channel freezing on cut frame of an animation

    Posted 05-07-2020 13:29

    Just to follow up on this, I just discovered in the Media Manager there is a separate “Thumb Frame” that can be adjusted for each clip. By default it looks like this will be the same as the cut frame if you’ve set it up for a media wipe, but you can go in and manually change this (there’s a separate control for the actual frame); in your case reset it to frame 1 (assuming it’s black/transparent).

    I haven’t tested this in action, but that should alleviate your issue without having to resort to tallying the media store as I previously recommended (although it’s a decent fail-safe).


    #Carbonite