Correct -- That tab is based on the "store" attributes.
Any time a Memory or State is recalled those will change to reflect what is stored along with that Memory or State.
Okay so next -- here is a fun one :) Make a custom control that Fires those three separate CCs with pauses between them....
There is something with the Custom control cause if you can run them one at a time then you could be able to have Holds that require you to advance that same custom control one by one and be no different than what you have...
#Carbonite