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  • 1.  CC memory recalls fail after first

    Posted 09-21-2020 14:47

    No matter what I try, even recording panel ops with pauses recorded, on CC playback, only the first memory recall is triggered, the rest do not.  In Editor I can manually run the 'untriggered' events & it works, but not in a running recall mode.   Someone please fill in the operator error, thanks.  ;)

     



  • 2.  RE: CC memory recalls fail after first

    Posted 09-22-2020 01:00

    Do the memories recalls have anything that takes "time' in them?

    Can you post a pic of the CC event list, maybe we can see something?


    #Carbonite


  • 3.  RE: CC memory recalls fail after first

    Posted 09-22-2020 15:41

    I've got 15 frame (I think) effects dissolves, but this screen grab was of a CC record with pauses stored.  So I went through the 3 MiniMEs recalling manually, recording a CC.  On playback, only MM4 recall works, 2 & 3 aren't recalled.  


    #Carbonite


  • 4.  RE: CC memory recalls fail after first

    Posted 09-22-2020 16:39

    Replace the Pause with a Hold.

     

    Then you will step through it manually by advancing the CC with a press of the button again......

     

    Les


    #Carbonite


  • 5.  RE: CC memory recalls fail after first

    Posted 09-22-2020 16:53

    Yup, I tried that already when the pauses seemed to not work.  Same result.  


    #Carbonite


  • 6.  RE: CC memory recalls fail after first

    Posted 09-22-2020 17:02

    but if you make 3 separate CCs and Recall them one after the other then it works?


    #Carbonite


  • 7.  RE: CC memory recalls fail after first

    Posted 09-22-2020 17:22

    Yes, just tested that and it works.  

    To confirm, the State Attributes tab is only for inserting the switcher state into a CC, correct?


    #Carbonite


  • 8.  RE: CC memory recalls fail after first

    Posted 09-22-2020 20:38

    Correct -- That tab is based on the "store" attributes.

    Any time a Memory or State is recalled those will change to reflect what is stored along with that Memory or State.

     

    Okay so next -- here is a fun one :)  Make a custom control that Fires those three separate CCs with pauses between them....

    There is something with the Custom control cause if you can run them one at a time then you could be able to have Holds that require you to advance that same custom control one by one and be no different than what you have...


    #Carbonite