I have a base layer graphic that is in grayscale. I have several different Team Colors that I need to apply a Photoshop-style color tint/overlay on top of the grayscale texture shader layer. When I add a color tint shader layer on top of the grayscale, the color fills the entire bounding box of the size of the texture beneath it, but does not respect the alpha of the texture. How can I set up the top color tint layer so that it will only apply where there is image information, instead of filling the entire space of the texture image "bounding box". Here is an example of the base texture layer. I need my color tint to respect the alpha where the corners are rounded (Instead of making a fully-filled square):
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Shane Finley
Dallas - Fort Worth Area United States
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