Hi Roma,
Thank you for your reply.
Interesting that you suggested that. Last night after I wrote this and went to bed I had a very similar idea. It does work - but not in the way I need it to exactly. You see, this is meant to be a living hold element, the chrome shine gently moving for however long the graphic is up. Frustratingly, there only seems to be one way to make a continuously looping animation - the 'continuous animation'. However, the only aspects of a continuous animation accessible via VL are Name, and Enable - and the action of these continuous animations enact no actual change to the value of the object - so the actual rotation value of the object remains at zero even though the CA is driving it, and with the value remaining at 0 it has no data for which to drive the texture linked coordinate rotation value.
In VizRT, I would simply animate the thing, place it in a separate loop director and set the track to simply repeat for infinity. Here, I need to figure out how to either get the CA data into VL or create a standard set of keyframes which repeat loop...
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Willie Frazier
CAKE STUDIOS, LLC
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Original Message:
Sent: 09-12-2022 05:07
From: Roman Yaroshenko
Subject: Animate a Texture (Reflection Map)
Hi Willie.
It's very simple.
Create a hidden object, animate its rotation as you need.
In Visual Logic, connect the object's rotation to a texture's rotation.

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Roman Yaroshenko
chief specialist
RBC-TV
Moscow Russian Federation
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