You could add a small script to the value of the shot clock that would trigger a scene director to do what you like. In other words, I like your thought about separate scene directors. Or, you could do it in visual logic. As far as triggering, you can add a scene director trigger on your main scene director that would trigger the shot clock animation at the same time.
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Malcolm Thorpe
Free Lance Xpression Designer/Carbonite TD
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Original Message:
Sent: 02-14-2023 13:50
From: Rajimon
Subject: Basketball shot clock animation by a script when value changes from greater than 10 to less than or equal to 10
Hi all. Basically, I have an issue with a basketball scoreboard graphic. It has a shot clock, and the data is coming from a Datalinq source. The entire scoreboard graphic is a single take item that the director uses a Custom Control to animate in and out from the switcher. The shot clock is hidden behind the scoreboard graphic when the value is > 10, and it has an animation to slide up from behind the scoreboard when the value of the Datalinq feed changes from > 10 to <= 10. It also animates out when the value changes from any value <= 10 to any value > 10 by sliding back down behind the scoreboard graphic. The only other thing I need is for the shot clock to animate out first in this same way when the entire scoreboard graphic is triggered to animate out if it is in. How should I go about this? Should I use multiple Scene Directors, such as ScoreboardIn/ScoreboardOut using the default IN/OUT in the Transition Logic tab and 2 more Scene Directors, such as ShotClockIn/ShotClockOut using a script on the ShotClock text object OnSetText event? If so, how should I check for the state of the Shot Clock when the scoreboard has been triggered to animate out to make sure that the shot clock is animated out first if up? In addition, how do I make sure that the animations don't get messed up, like if the shot clock is reset to 30 immediately after the value changes from 11 to 10? It seems if that happens then it could trigger the ShotClockOut while it is ShotClockIn is playing. Any suggestions would be helpful. Thanks.
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Roger Heyward
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