I am pretty sure this is possible, but not too sure how to go about it.
I have a Config Scene with 3 text objects (one for Hue, one for Saturation, one for luminance - or RGB).
I want to have a process where my operator can input a value into each text field in hopes to change the color of a Material. (Ex: If they want a purple they could input the following, H: 252, S: 87, L: 84).
Then, when the scene is pushed online, it would change the material's diffuse color. As a result, this would also change every scene that material is being used in.
***Or is it possible to do one text object and type in a hex code (Ex:#421CD6) instead of HSL or RGB?
I have looked in the SDK at the xpMaterial but I do not see anything along the lines of "SetColorDiffuse". I do see a ColorDiffuse Property but it says it is read only.
Any thoughts on this?
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Dalton Paul
Senior Graphics Producer
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