Hey,
What I do is is make a material and set the blending to alpha mask
Add a texture shader for the image.

Then I invert the current stage modifier.

Add another standard layer and put that above the original

Place objects in a layer object to see blending.

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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
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Original Message:
Sent: 08-15-2022 18:12
From: Brian Bell
Subject: Converting color material to white
I may have found a solution - but if anyone has something better, please post.
Structure the Image and Color like this:

And set the blending mode for "LayerObject2" to this:

The color can technically be anything - in my case I needed white.
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Brian Bell
Coordinating Designer
ESPN INC.
Charlotte United States
Original Message:
Sent: 08-15-2022 13:21
From: Brian Bell
Subject: Converting color material to white
Hello,
I was wondering if anyone has a creative way to make a full color asset output as white - or even output just the alpha channel might work. I tried the color correct effect and can get black - but I can't colorize that (aka make it white). Another potential wrinkle is these assets will be volatile textures as well.
thanks!
Brian
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Brian Bell
Coordinating Designer
ESPN INC.
Charlotte United States
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