Yes exactly, my thought was to make the big box fly out full.
So to create that, store another memory (with the same keyers on?) and save with effect dissolve.
But how to do when using mosart?
Normally we cut the DVE (ME1 on ME3), and then cut to the live source.
Any idea on how to do that?
brg Tue
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Tue Sandbæk
Director / TV-Technician
TV SYD
Fredericia Denmark
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Original Message:
Sent: 11-10-2025 10:18
From: Louis Santiago
Subject: DVE Effect Dissolve
What kind of effect are you trying to do?
If it's making a box fly out full, then create a second memory in ME with that DVE full, it's easier if it's the highest number keyer, and in General Attributes in the store menu change the recall type to effects dissolve. That way the box will animate full when you recall it.
If its transition to the boxes on ME 1 any transition will work since the ME is treated as a whole source.

Louis Santiago
Project Manager -Professional Services, North America
Ross Video | Let's make it real
M: +1 (719) 367-2240
Visit us at rossvideo.com
Original Message:
Sent: 11/10/2025 3:19:00 AM
From: Tue Sandbæk
Subject: DVE Effect Dissolve
I have stored a DVE (this is AI generated)
It is stored as a memory and recalled in ME1, then ME1 is Cut on in ME3.
Can I use an effect when using that workflow?
Best regards Tue.
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Tue Sandbæk
Director / TV-Technician
TV SYD
Fredericia Denmark
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