I have about 100 images in my scene. So i would have to assign the Path and Filename of all my images to a 100 text objects via datalinq and then connect that to my images via dynamic material? That's a weird workaround. Since my macro only has 4 different options, I will make a fix assignment and duplicate my scene 4 times for my 4 data tables. That solves the problem.
But the fact, that the macro reverts to default on Datalinq materials when making the scene static, seems like a bug to me.
Original Message:
Sent: 03-05-2024 05:34
From: Simon Redmile
Subject: Error making a dynamic Datalinq texture static
Wait so I understand the material is a direct datalinq that uses a text macro?
Have you tried connecting the datalinq to a text object, I assume its a path?
Then use that as a macro to complete the dynamic material, which will probably give you the behaviour you require when changing to static.
My guess is when you change the material to static it reverts to its default material.
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 03-05-2024 05:32
From: Simon Redmile
Subject: Error making a dynamic Datalinq texture static
Any text that is ending up in a @macro@ that is coming from datalinq should be set to requrey.
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 03-05-2024 05:14
From: Bernhard Aschenwald
Subject: Error making a dynamic Datalinq texture static
For my dynamic text objects with datalinq, the Requery is set to No. I guess thats why the text objects work correctly. But for my quad objects with the dynamic texture, I don`t have this option.
My text object with the TableName (which is connected to the macro) is a public static text.
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Bernhard Aschenwald
Servus TV
Red Bull Media House
Austria
Original Message:
Sent: 03-05-2024 05:05
From: Simon Redmile
Subject: Error making a dynamic Datalinq texture static
Have you got requery ticked on your text objects connected to data that are being used for the macro?
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 03-05-2024 04:20
From: Bernhard Aschenwald
Subject: Error making a dynamic Datalinq texture static
I have some quad objects in my scene, which are connected to Datalinq to change their textures. My Datalinq contains a macro (@TableName@). Everything works fine but when I try to make them static, the macro uses the default text from the textobject "Tablename" and does not use the text entered in the sequence. This only happens for the textures. All my other textobjects in the scene are made static correctly.
Any Ideas?
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Bernhard Aschenwald
Servus TV
Red Bull Media House
Austria
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