The pause is in the initial SD. After the pause, there's a trigger for the out animation SD. This is the same SD that is used by TL for taking the scene offline. So pressing Take offline just plays that animation, just like pressing Take or Take Next would. They're triggering the same SD. No need for a script.
Original Message:
Sent: 02-28-2023 08:31
From: Rajimon
Subject: How to pause graphics with equal opposite animations for In and Out
Maybe I'm misunderstanding something, but I'm confused how TL would change anything if you are already paused in a scene director. What does your TL tab look like and what does your scene director(s) look like? Or are you using a script in your scene director?
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Roger Heyward
Original Message:
Sent: 02-27-2023 19:18
From: James
Subject: How to pause graphics with equal opposite animations for In and Out
I use pauses in Xpression and then from the Carbonite I just take the scene twice with the same CC that has no hold in it (like Garrett was saying). The second take just unpauses.
I also use Transition Logic. So the scene director with the pause just plays the out scene director that TL would normally use to take the scene out. I put that after the pause. That way I can take the paused scene off with either the Take key, Take Next key, Take offline key, and the CC from the Carbonite with the same result with all of them.
Hopefully that makes sense.
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James Hope
Technical Director
3ABN Australia Inc
Australia
Original Message:
Sent: 02-27-2023 14:58
From: Rajimon
Subject: How to pause graphics with equal opposite animations for In and Out
thanks. this is good food for thought. we have been doing it the 1st way, with out pauses built into the scene directors, but I want to move things to the next level with more use of transition logic and conditional programming to run different animations. i suppose im going to have to experiment and find what works best for us.
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Roger Heyward
Original Message:
Sent: 02-27-2023 14:49
From: Garrett
Subject: How to pause graphics with equal opposite animations for In and Out
You probably are not going to like this answer. But it is truly a case by case basis. It all depends on the function of the graphic. - You also do not have to do a SEQO on a graphic in order for it to go out. As long as it has the pause in the one scene director and then continues, you can simply take that scene again and it will continue and play out the rest of the graphic.
In my opinion, any pauses like you are describing would best be done in XPression. That way the TD for the day is not having to remember some have holds from me, some have holds from XPression.
I only have a handful of holds built into my switcher set on carbonite. Such as I have a button that presets me going to a commercial break. So the first time I hit it, it does all the steps to prepare to remove keyers that might be in, as well as it sets the video source of where the commercial is coming from so that I can see that. Then after my hold when I hit it again, it is doing all the steps to get to that commercial and to play it. It has been paused out in the CC to my best guess as to the timing for how long Audio should need to get faders moved around.
Heck, I know of some people that build their switcher cuts into their Xpression scenes. That way if you have a scene director that has a wipe built into the XPression scene, they will do a GPI Board and have the XPression tell the Carbonite when to cut. Reason being that should there ever be any network traffic that caused a pause to be off by a frame or two, you would never have to worry, because it is going to be the scene that tells that carbonite when to cut and not the CC.
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Garrett Hall
Overtime Elite
Original Message:
Sent: 02-27-2023 10:10
From: Rajimon
Subject: How to pause graphics with equal opposite animations for In and Out
I posted this on the Switcher community too because I think this question is for both communities. Anyway, I'm wondering what is the best SOP for taking Xpression graphics in and out. The way I see it there has to be a pause somewhere if the graphic has an equal and opposite In and Out animation. Either the pause in Xpression with 1 scene director with an animate in, then a pause, and then a reverse. On the switcher this would be 1 CC with 1 single Rosstalk TAKE command. On the other hand, the pause could be on the CC, aka a HOLD. In Xpression you would have 2 scene directors with the transition logic set for IN/OUT to there corresponding In/Out scene directors. However, this means the CC on the switcher would have to be like this: TAKE; HOLD; SEQO; END. My question is what is the better practice?
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Roger Heyward
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