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  • 1.  Ignore the DSK

    Posted 20 days ago

    Hi everybody. I have a CC that does some crazy things to the DSK. It takes key 3 and 4, builds a mask around both and does some different fade times. What I get is a lower 3rd that fades in the just the logo part of a lower 3rd, pauses a few frames then fades in the text part of the lower 3rd, does a hold then fades the whole thing out and then resets all the keys to normal. It's my way of adding some level level of style to a simple fade ointment of a lower 3rd. I do this all by recalling 3 memories. 

    In an upcoming show, I need to add a bug that stays the whole time. Is there a way to build this so that one DSK (the bug) is ignored by all this? I want control as to when to add this bug that is outside what all the other keys are doing. A "no matter what is happening, ignore anything DSK 4 is doing"  button. 



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    [Danny] [Skarka] Ross Pilot since Synergy
    [Producer, Director, Technical Director]
    San Francisco United States
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  • 2.  RE: Ignore the DSK

    Posted 20 days ago

    Hi Danny, 

    I'm a freelance Director/TD and have also run into a few cases of CCs acting strangely. 

    In some cases I solved the problem by rebuilding the CC from scratch. 

    In your case are you triggering any mem or state recalls? If so check the Live Assist/Mem menus in Dashboard and make sure the save and recall areas are set the way you want.

    Another item to check is if you have any MEs set to follow each other.

    Cheers,

    Mike



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    Michael Minkoff
    Las Vegas United States
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  • 3.  RE: Ignore the DSK

    Posted 19 days ago

    The DSK and the CC are acting correctly. What I want is something I'm note sure is capable.



    ------------------------------
    [Danny] [Skarka] Ross Pilot since Synergy
    [Producer, Director, Technical Director]
    San Francisco United States
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  • 4.  RE: Ignore the DSK

    Posted 19 days ago

    This is kind of what Recall Over ride Attributes are for.

    Being able to set them to Forced Recall or Forced Never Recall.

    That can make it so that Memory recalls will not control it -- that said as well some of your other memories you are doing your Custom Control recalling memories could look to make sure it only recalls the elements it should recall via the attributes system.

    As for completely "ignore" other commands.. not really.  Does this DSK have to be under other keyers?  or can it be a final after keyer?  maybe put a MiniME downstream of PGM and add it that way?



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    Les O'Reilly
    Director - Switcher Product Management
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  • 5.  RE: Ignore the DSK

    Posted 17 days ago

    Recall Override! Works perfectly. Thanks for reminding me of that feature. 



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    [Danny] [Skarka] Ross Pilot since Synergy
    [Producer, Director, Technical Director]
    San Francisco United States
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  • 6.  RE: Ignore the DSK

    Posted 17 days ago

    When Brian Ford wrote the Memory Attributes for Vision he mentioned "we should have added a way to have Recall Overrides.." so when we were doing it for Carbonite I thought "what would Brian want to improve it..."..

    Great feature -- though it can at times catch people :) it is a double edge sword.



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    Les O'Reilly
    Director - Switcher Product Management
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