So you'd recommend writing a small program with four buttons which change one of the 4 blocks to "selected" and then another 4 buttons which set the true block? I'm very unfamiliar with coding so I was hoping for there to be a onsettext script that updates the text whenever its changed in the template data.
Original Message:
Sent: 09-12-2025 05:54
From: Simon Redmile
Subject: Push text to on air takeitem
It's not exactly what you were after as is much more advanced but it is the format of show you were after.
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 09-11-2025 08:53
From: Johannes Pedri
Subject: Push text to on air takeitem
I might have been looking in the wrong places but unfortunately I couldn't find the training video. Do you maybe remember the name or something else I could look for?
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Best wishes,
Johannes
Original Message:
Sent: 09-10-2025 11:51
From: Simon Redmile
Subject: Push text to on air takeitem
I think there's an old training video where we make something like this, try maybe 301, one of the advanced training videos.
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 09-10-2025 11:47
From: Johannes Pedri
Subject: Push text to on air takeitem
So I am looking to make something like a "Who Wants to Be a Millionaire?" ABCD-question with a selected answer and a reveal of the correct answer with visual logic. For that I made two textfields with the data 1-4 which turn quads on or off. Now once the question is on air I'd like to type the numbers 1-4 into the Template Data but for the visual logic to get the text, the new data needs to be pushed to the on-air takeitem. Otherwise if I continue the scenedirector with the reveal it won't show the selected or correct answer. Is there something similar to the "scene.RefreshDynamicMaterials" but for the textobjects on air? I want to avoid using datalinq for this so that I learn something new.
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Best wishes,
Johannes
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