Johannes,
I hope I understand what you are trying to achieve. But as I see it, you only want to change the score from a Datalinq score to a manual score (or backup score). In that case, I think you could solve it with two widgets. See the attached screenshots.
Widget 1 is your switch
Widget 2 is your backup score (data)
hope this will work for you. And if it has to animate the switch could also trigger a scenedirector.
------------------------------
Robert Simons
XPression Artist
NEP GFX
Hilversum Netherlands
------------------------------
Original Message:
Sent: 05-04-2026 13:56
From: Johannes Pedri
Subject: Push to air button
Hey guys,
So I am looking for a way to push text from a textobject to an onair item. Let's say I have something like a technical problem screen and I want to be able to update the text with a quick animation without hotswapping to a different take item. So I managed to do it with the help of a script and a bit of a workaround, but I noticed that the trigger always needs to be the actual textobject that changes in order for script to actually update the textobject. With the help of this screenshot I managed to get the text to update if I use something like a list widget and I change to a different object there, but when I was trying to use another textobject with a counter widget to trigger the update. The scenedirector would run, but the script wouldn't execute or update the text.
Does anybody have any ideas on how that could be fixed?
------------------------------
Best wishes,
Johannes
------------------------------