To enhance your game clock functionality, implement a dedicated control value using DataLinq instead of relying on the text object. If you're using a dashboard or an external API, consider adding a field (e.g., 0/1 or true/false) to represent the game clock state (running or stopped).
By binding this value in Visual Logic, you can effectively manage your timer widget's start, stop, and pause actions. This ensures that when the game clock stops (due to a foul or timeout), the data value updates, and your widget pauses automatically. When play resumes, the timer picks up seamlessly.
While there are various methods available, this approach is one of the simplest and most reliable, enhancing your workflow and user experience.
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[Wajahat] [Ali]
[Team Lead]
[Hum News] [Islamabad] [Pakistan]
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Original Message:
Sent: 05-11-2026 14:01
From: Ben Kessler
Subject: Reference Start and Stop of Clock Text
Hi All,
I have a scene in XPression that sends a value to a timer widget and automatically starts the widget to showcase a scoring run in a basketball game. The only caveat to this is I still need to figure out how to reference the game clock, so that if the operator takes the graphic online and the widget starts running but a foul or timeout is called the widget will reference the stoppage and also pause itself. Does anyone know if it's possible to reference a text object that is datalinq'd in this way? Since this is a text object connected to data from the scorers table would I have to find a way to reference a separate data point that allows me to view the start and stop when the scorers table selects? Any help appreciated!
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Ben Kessler
Orlando Magic XPression Designer
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