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  • 1.  Referencing Active Position of Scene Director

    Posted 20 days ago

    Hey again All,

    I'm working on a spinning cylinder animation test, trying to simplify some of our workflow so I can more easily turn looks around for different sponsors. I have a default scene director that triggers a loop for the main cylinder group, and a second script that will designate a separate animation controller to give the out animation according to a dummy text variable.

    The part I'm having trouble with is creating a seamless transition from the looping scene director to the out animation controller. Is it possible to reference the current position of a scene director online and use that for the first keyframe of my out animation controller? Thanks for the help on here!



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    Ben Kessler
    New York United States
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  • 2.  RE: Referencing Active Position of Scene Director

    Posted 18 days ago
      |   view attached
    Ben,
    I think that using the current Scenedir position, as a first keyframe, won't help you because that keyframe information will be updated every frame (your loop is still running). You can find the current Scenedir position and other values in the logic tab. See image.
     
    If I understand you correctly, you want to animate a loop animation offline on a random moment in time.
    How to approach best depends a bit on your Show design I guess.
    I have attached an simple example Scene (Dynamic_Out.zip) consisting:
    • A SceneDir, containing the in animation and loop (using a scene trigger for the loop)
    • And a SceneDir, containing the out animation (using a mask object)
     
    This entire setup can simply be played from the Sequencer and contains no scripts or logic.
    just use Import, to add  the scene attached, to you project.
    Hope this helps You to find the right solution for this challenge.
    Robert
    image
    image


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    Robert Simons
    XPression Artist
    NEP GFX
    Hilversum Netherlands
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    Attachment(s)

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    Dynamic_Out.zip   678 KB 1 version