You can put a Script on the SceneDirector in Scene_2 to play any SceneDirector on Scene_1 like this
Dim NameOfScne1 as xpScene
Dim NameOfScineDirector as xpSceneDirector
Engine.GetSceneByName("Scene_1",NameOfScne1,False)
NameOfScne1.GetSceneDirectorByName("SceneDirectoOnScene_1",NameOfScineDirector)
NameOfScineDirector.PlayMode = 0
NameOfScineDirector.Play
Hope this Help
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Santiago Sanchez
Diseñador Multimedial
Voltage Studio
Buenos Aires Argentina
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Original Message:
Sent: 02-07-2024 06:56
From: Tim Lundberg
Subject: Renderview Shader on Material
Ah interesting, I wasn't aware it was working like a video material (you can't play it like one through scripts).
Well met.
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Tim Lundberg
ESL FACEIT GROUP GmbH
Cologne, Germany
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Original Message:
Sent: 02-07-2024 06:53
From: Karim Lakehal
Subject: Renderview Shader on Material
Hi,
Sorry but I forgot to drop the material with Render View shader to the SD of Scene_2, when I do so everything is working perfect in Sequence mode.
Regards.
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Karim Lakehal
VIDELIO - AMP VISUALTV
Paris France
Original Message:
Sent: 02-07-2024 06:48
From: Tim Lundberg
Subject: Renderview Shader on Material
Render views to my knowledge only present the frame that the scene director cursor is set to in layout mode. You can put the second scene on an output and watch the animation play if you play the timeline in scene 1 in the layout editor.
Putting on both in the sequencer doesn't work either, the scene you play in the sequencer is a copy of the original layout version. You'd have to access the scene and play the timeline somehow but there's no access property for this in the material or shader. Unless I'm missing a button in the shader properties I'd say you're out of luck.
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Tim Lundberg
ESL FACEIT GROUP GmbH
Cologne, Germany
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