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  • 1.  Scripting to adjust parameters of an .obj file in XPression

    Posted 06-13-2023 15:52

    We are trying to animate 3D object logos that were created in Adobe Dimension and exported as .obj files. We would like to be able to assign layer colors via script so that we can color each logo to match the team's official swatch. We would also like to be able to reference these logos across scenes, the way you would reference a material. Is that something we can do in XPression?



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    Dan Enders
    Director of GameDay Graphics
    GoHeels Productions at UNC
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  • 2.  RE: Scripting to adjust parameters of an .obj file in XPression

    Posted 06-16-2023 07:14

    You could assign textures and change shaders, here how to copy a shader between materials. 

    dim HomeLogo, HomeColor1, HomeColor2 as xpBaseObject
    dim HomeLogoMat, HomeColor1Mat, HomeColor2Mat as xpMaterial
    dim HomeLogoSha, HomeColor1Sha, HomeColor2Sha as xpBaseShader
    dim HomeLogoFile, HomeColor1File, HomeColor2File as String
     
    HomeLogoFile = Engine.ProjectPath & "\Images\Logos\" & text & ".png"
    HomeColor1File = Engine.ProjectPath & "\Images\Logos\" & text & "_color1.png"
    HomeColor2File = Engine.ProjectPath & "\Images\Logos\" & text & "_color2.png"
     
    Scene.GetObjectByName("HomeLogo", HomeLogo)
    HomeLogo.GetMaterial(0, HomeLogoMat)
    HomeLogoMat.GetShader(0, HomeLogoSha)
    HomeLogoSha.SetFileName(HomeLogoFile)
     
    Scene.GetObjectByName("HomeColor1", HomeColor1)
    HomeColor1.GetMaterial(0, HomeColor1Mat)
    HomeColor1Mat.GetShader(0, HomeColor1Sha)
    HomeColor1Sha.SetFileName(HomeColor1File)
     
    Scene.GetObjectByName("HomeColor2", HomeColor2)
    HomeColor2.GetMaterial(0, HomeColor2Mat)
    HomeColor2Mat.GetShader(0, HomeColor2Sha)
    HomeColor2Sha.SetFileName(HomeColor2File)



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    Simon Redmile
    Senior Graphic Programmer & Designer
    Ross Video
    Bristol United Kingdom
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