The value for text objects can be checked in transition logic. You can also compare text objects to see if they are the same.
I've used this to define the transition of objects to be "seamless" or "Full IN" for the next scene. So either a back2back is done or a full transition out or in is done.
Some scenes use a base configuration/design and the design type is in a text field. This way the two scene compare this text field.
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Azathoth
Son of Cthulhu
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Original Message:
Sent: 01-04-2024 11:52
From: Philip Doherty
Subject: Transition Logic for Basketball Graphics
Hello! I am currently working on a starting lineup graphic for our broadcast. I am trying to incorporate transition logic into this graphic to make it animate nicely. Basically, it will animate in to the home standings, transition differently to away standings, and then animate differently out. I have built most of my animations in scene directors, but I am struggling to figure out exactly what the transition logic will look like. For context, to choose the colors, I have a text object connected with visual logic. 1 = Away, 2 = Home.
I would love any pointers if anyone has any! Also happy to provide additional information and/or pictures.
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Philip Doherty
Elon University
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