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  • 1.  Transition Logic for Basketball Graphics

    Posted 01-04-2024 11:52

    Hello! I am currently working on a starting lineup graphic for our broadcast. I am trying to incorporate transition logic into this graphic to make it animate nicely. Basically, it will animate in to the home standings, transition differently to away standings, and then animate differently out. I have built most of my animations in scene directors, but I am struggling to figure out exactly what the transition logic will look like. For context, to choose the colors, I have a text object connected with visual logic. 1 = Away, 2 = Home.

    I would love any pointers if anyone has any! Also happy to provide additional information and/or pictures.



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    Philip Doherty
    Elon University
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  • 2.  RE: Transition Logic for Basketball Graphics

    Posted 01-04-2024 12:03

    The value for text objects can be checked in transition logic. You can also compare text objects to see if they are the same.

    I've used this to define the transition of objects to be "seamless" or "Full IN" for the next scene. So either a back2back is done or a full transition out or in is done.

    Some scenes use a base configuration/design and the design type is in a text field. This way the two scene compare this text field.



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    Azathoth
    Son of Cthulhu
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  • 3.  RE: Transition Logic for Basketball Graphics

    Posted 01-04-2024 12:16

    Here is a project showing some transition logic examples: TransitionLogic2018.xpp 




  • 4.  RE: Transition Logic for Basketball Graphics

    Posted 01-04-2024 12:54

    Thank you! This is very helpful. Do you by any chance have the examples for the datalinq relid keys as well? I am going to use those to automatically pull the data.



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    Philip Doherty
    Elon University
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