Hi, I have a L3 with 7 different rules for transition logic and many different timelines.
I tried setting up rules as normal, and added a debug message to each timeline so I know which one runs at all times.
Most of the rules trigger the correct timelines, but some trigger an in from one rule and out from another. Super strange..
So I want to try scripting.
This returns both true and false to the debugger and does not run the wanted timeline. What's wrong?
dim styleNew, styleOld as xpTextObject
OtherScene.GetObjectByName("Style", styleOld)
Scene.GetObjectByName("Style", styleNew)
if styleNew.Text = "Normal" and styleOld.Text = "Breaking" then
Result = True
engine.DebugMessage("True", 0)
else
Result = False
engine.DebugMessage("False", 0)
end if
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Chris Nicolay Wernersen
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