I saw you had the faces set to Quads. Try triangles.
I've made some simple geometric shapes by hand in a text editor and this is what I can tell you that is needed, barebones.
- Triangle faces
- Counter-clockwise faces
- Texture coordinates (unpredictable results without them)
- Last line of file needs to be a blank line
Now it's possible that quads will work and figured out the last blank line the same time I changed to triangles. But give it a shot. It wouldn't hurt.
Open the file in a text editor and make sure there is a blank line at the end.
Note: I was making 2D objects for simple image layering and masking. If you are doing full 3D objects with shading you probably need the normals, but you can try without them.
As Simon said, textures are not supported on import, just the coordinates. You will spend some time applying textures.
Also, sometimes objects come in really small. In .obj space to XPression, correct me if I'm wrong, 1 unit is one pixel. So a 10 unit wide, 10 unit high object is 10 pixels by 10 pixels.
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Azathoth
Son of Cthulhu
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