Hi,
So I’m familiar with DVE replay/live boxes, macro’s & blowing them up to full frame/shrinking down to a smaller box through memory recall,
This would be the first time I’ve had do deal with a graphic that would be displayed over the top of the DVE box for live replays, it pushes in from the right and would have a evs/replay machine as the source in the box,
I’ve thought about doing this a couple of ways,
The first one (if it can be fixed) would be most ideal
ME2 Key 1 – DVE box sized down to fit into the “graphic box” – source MiniME1
ME2 Key 2 – Mediastore 1+3 replay ‘box graphic’ over the top of the box
So using the DVE push right, having key 1 & Key 2 selected on the bkg/key1-4 bus and DVE selected as the transition type, then me2 auto.
The first problem that arises is that because the DVE box & the graphic are different resolution sizes (graphic 1920 x 1080, DVE box 1/5th of that) say the DVE transition is 10 frames duration, they both move at different times i.e , creating a weird drunk move where because one is a full frame 1920 wide image, its 10 frame duration moves quicker then the 1/5th DVE box as it’s smaller and both of them have the duration move of 10 frames.
Is there any way to lock/link them together so they move in sync other than option two below?
Can you set individual DVE transition frame durations for each Key, (I know you can set auto transition frames (On/Off) for each of the keys, but for DVE?)
As the graphic box is not square, the top left corner is cut off, resulting in the DVE box corner poking out, now I have the key of the replay box tga is there anyway I can use that to mask it out? I think I could do a DVE diamond mask that covers the corner maybe.
Option two
I would take the image into photoshop, move the pink/red border to the edge of frame, creating a more rectangle/box like graphic, then say on ME1 or MiniME1 put that as key1, then the vision switcher operator/director would cut the background of that row. Then on ME2 I would simply do KEY1 as a DVE & that ME1 or MiniME1 as the source and push it in from right of frame (basically containing it all in together, so they both move in sync)
Option 2 - wouldn’t be the ideal outcome for the client as the gfx has been modified & they would be used on other jobs elsewhere etc.
If you’ve read this far,
Thankyou for hanging in there,
Ben
