Hi,
I’ve created a material applied to a quad on a scene 2 ( Framebuffer 2 )
That material has a Server Channel Shader with Channel set to Server Channel 1 ( Scene 1 on Framebuffer 1 )
What I expected then is Scene 2 outputing what is playing on Scene 1.
Scene 1 is indeed playing but Scene 2 remains black.
Any idea ?
For me this works as you described;
Hi Simon,
Can you send me your project, I’m sure I’m missing something.
I didn’t save it but here are the settings;



Make sure you’re not trying to send the scene to the same framebuffer that the sever channel is trying to use as you can see above the server channel I want to use as a texture has no framebuffer assigned.