I am trying to set up a scorebug that will remain online. I want to have a text object trigger a scene director when not empty (text could be any integer). And then run the out animation when the text object is empty again. So far, my animation only worked when I take the scene online again. I appreciate any suggestions.
If it plays only the first time it’s online, you likely need to reset the position of the scene director back to the beginning after the animation is completed. This will get it set up properly for the next time you trigger the scene director to play. If you’re using Visual Logic to trigger this animation, you can use the SceneDirector.Position block. Depending on how it is set up, you could also use an event block to jump back to frame 0 and pause.