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Bernhard Aschenwald

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Posted By Bernhard Aschenwald 03-06-2024 06:24
Found In Egroup: Graphics
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I have about 100 images in my scene. So i would have to assign the Path and Filename of all my images to a 100 text objects via datalinq and then connect that to my images via dynamic material? That's a weird workaround. Since my macro only has 4 different options, I will make a fix assignment and duplicate ...
Posted By Bernhard Aschenwald 03-05-2024 05:46
Found In Egroup: Graphics
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This is the Datalinq of my quad object. The Table uses @Klasse@ which is linked to my static text object. And this reverts to the default, when making static. And this is the Datalinq of my other text objects, using the same macro. They work fine, when making static. ------------------------------ ...
Posted By Bernhard Aschenwald 03-05-2024 05:14
Found In Egroup: Graphics
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For my dynamic text objects with datalinq, the Requery is set to No. I guess thats why the text objects work correctly. But for my quad objects with the dynamic texture, I don`t have this option. My text object with the TableName (which is connected to the macro) is a public static text. ------- ...
Posted By Bernhard Aschenwald 03-05-2024 04:21
Found In Egroup: Graphics
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I have some quad objects in my scene, which are connected to Datalinq to change their textures. My Datalinq contains a macro (@TableName@). Everything works fine but when I try to make them static, the macro uses the default text from the textobject "Tablename" and does not use the text entered in the ...
Posted By Bernhard Aschenwald 02-23-2024 02:09
Found In Egroup: Graphics
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I have done this as well. But I have not found a way to assign datalinq to quad objects. I can change the datalinq keys with a script but I can't assign it for a static quad. ------------------------------ Bernhard Aschenwald Servus TV Red Bull Media House Austria ------------------------------
Posted By Bernhard Aschenwald 02-21-2024 03:46
Found In Egroup: Graphics
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Thanks for your reply. This is how I solved it finally (if someone is stumbling over this thread, with the same problem) I changed all my quads to datalinq manually since it does not seem to work by scripting like for textobjects. (Feature-request: change Data Source on multiple selected objects) ...
Posted By Bernhard Aschenwald 02-13-2024 02:43
Found In Egroup: Graphics
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With the script I can assign datalinq to my text objects. But how can I assign Datalinq to a quad object, to change the image of the objects material? ------------------------------ Bernhard Aschenwald ------------------------------
Posted By Bernhard Aschenwald 02-12-2024 09:09
Found In Egroup: Graphics
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I need to assign datalinq to published objects. It works fine so far for text objects with the following script: dim takeItem as xpTakeItem dim template as xpPublishedObject dim dl as xpDatalinq engine.Sequencer.GetFocusedTakeItem(takeItem) takeItem.GetPublishedObjectByName("PUBLISHED OBJECT NAME", ...
Posted By Bernhard Aschenwald 04-27-2021 10:25
Found In Egroup: Graphics
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Thanks Brian! The script-version works fine. Here is how I did it. if OtherScene.Name like "*Lower*" then Result = True else Result = False end if​ ------------------------------ Bernhard Aschenwald ------------------------------
Posted By Bernhard Aschenwald 04-13-2021 10:21
Found In Library: Graphics
Posted By Bernhard Aschenwald 04-13-2021 10:21
Found In Egroup: Graphics
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I made a little script in the Transition Logic condition. Check the Debug Monitor. It seems like TL is triggered when taking another scene. But the script result seems delayed. ------------------------------ Bernhard Aschenwald ------------------------------
Posted By Bernhard Aschenwald 04-13-2021 09:52
Found In Egroup: Graphics
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Hmm. But why is it working if I set the condition to check any Layer? Why is it running the Transition Logic again in this case? And if I set it to layer 10, the TL of "Infotext" is still triggered when the scene on Layer 10 goes offline. It then plays the IN Animation of Infotext (text fades in). ...
Posted By Bernhard Aschenwald 04-13-2021 08:40
Found In Egroup: Graphics
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But "Infotext" should NOT fade out when taking the "UpperThird" on layer 20. It should only fade out when taking "LowerThird" on layer 10. So I only want to check if a scene is online on layer 10. ------------------------------ Bernhard Aschenwald ------------------------------
Posted By Bernhard Aschenwald 04-13-2021 07:08
Found In Egroup: Graphics
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Hi Simon. The scene stays online (there is no take offline in the Scene Director). It works if I check "any" layer in the rule condition. But it's not working if I uncheck it. Best regards Bernhard ------------------------------ Bernhard Aschenwald ------------------------------
Posted By Bernhard Aschenwald 04-13-2021 06:15
Found In Library: Graphics
Posted By Bernhard Aschenwald 04-13-2021 06:15
Found In Egroup: Graphics
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Hi. I have attached a little sample project to explain my problem. I made a transition logic that plays the OUT animation of the scene if another scene on layer 10 goes online. If the scene on layer 10 goes offline, it plays the IN animation. But it only works if I set the the Scene Trigger to "any ...
Posted By Bernhard Aschenwald 04-15-2020 06:35
Found In Egroup: Graphics
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I have a watermark that changes the color if any other element goes online. This works so far with transition logic check scene/layer any layer. BUT: I have one scene on layer 10 (with different take IDs) that should NOT change the color of the watermark. So i need an exception for my transition ...
Posted By Bernhard Aschenwald 04-01-2020 08:50
Found In Egroup: Graphics
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Hi there. I want to create a transition logic with the following condition: check if any scene on any layer is online but ignore whats happening on layer 10 or just check if a scene in layer range from 11 to 100 is online. I guess I need scripting for this, right? best ...
Posted By Bernhard Aschenwald 09-26-2019 07:26
Found In Egroup: Graphics
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Thanks for the nice workaround. I already thought of doing it with visual logic or maybe with masking. But actually, I thought I was missing something. Because different mapping types should be a basic function when working in 3D *waving at the Dev-Team* ;-) #XPression