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Hall Hutchison

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Posted By Hall Hutchison 05-20-2021 21:27
Found In Egroup: Virtual Production Solutions
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Hi Gerard, nDisplay has both an Inner Frustrum (which is tracked and is what the camera sees - just like our Portal) and an Outer Frustrum which is not tracked but is the static rendered scene over which the Inner Frustrum is rendered. This way you do have the scene on the whole screen(s) for reflections. ...
Posted By Hall Hutchison 04-30-2021 13:52
Found In Egroup: Virtual Production Solutions
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Hi Gerard, Yes we are discussing this. Currently I do not have a date for when Portal will change. At the time the focus was on creating the effect for the camera. In the meantime we have implemented Epic's nDisplay in Voyager with Lucid control, so although a slightly more involved setup, you ...
Posted By Hall Hutchison 04-30-2021 12:53
Found In Egroup: Virtual Production Solutions
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Hi Gerard, We are currently looking at the Portal Screen (and nDisplay Walls) calibration from a few different approaches, it will make setup much easier! Using the Intel RealSense L515 to get the Screen Measurements relative to the camera, as well as using April Tags or QR codes on the screens to ...