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Ryan Wallace

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Posted By Ryan Wallace 07-07-2017 18:31
Found In Egroup: Graphics
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[h=3]Hi Willie, I have never used riptide so I am no help on that. However when I have imported OBJ sequences in the past I would just export a UVW mapped texture from whatever 3D software I was using, then use that as a texture on a material in XPression. Apply to your OBJ and it should work. ...
Posted By Ryan Wallace 07-07-2017 18:23
Found In Egroup: Graphics
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Hi Willie, I have never used riptide so I am no help on that. However when I have imported OBJ sequences in the past I would just export a UVW mapped texture from whatever 3D software I was using, then use that as a texture on a material in XPression. Apply to your OBJ and it should work. ...
Posted By Ryan Wallace 07-07-2017 18:17
Found In Egroup: Graphics
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Hi Willie, I have never used riptide so I am no help to you on that. However when I have imported OBJ sequences in the past I simply export a UVW mapped texture from whatever 3D software I am in and then use that as a texture within a material in XPression. I then apply it to the OBJ and it works. ...
Posted By Ryan Wallace 07-07-2017 18:14
Found In Egroup: Graphics
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Hi Willie, I have never used riptide so I am no help to you there. However when I have imported OBJ sequences in the past I usually just export a UVW map/texture from whatever 3D software I am using and then use that as a texture on a material in XPression. Then I apply that to the OBJ and it works. ...
Posted By Ryan Wallace 07-07-2017 17:57
Found In Egroup: Graphics
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Hi Willie I have never used riptide so I can't help you there. However when I import an OBJ sequence I just load the UVW texture which I export from my 3D software into an XPression Material then apply. #XPression
Posted By Ryan Wallace 07-07-2017 17:37
Found In Egroup: Graphics
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Hi Willie I have never used riptide so I can't help you there. However when I import an OBJ sequence I just load the UVW texture which I export from my 3D software into an XPression Material then apply. #XPression
Posted By Ryan Wallace 07-07-2017 17:31
Found In Egroup: Graphics
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I have never used riptide so I can't help you there. Whenever I have imported an OBJ sequence I just create a new material and load in a exported UVW texture map from whatever 3D package I am using. I then apply that to my OBJ and it seems to work. #XPression
Posted By Ryan Wallace 05-24-2016 18:54
Found In Egroup: Graphics
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I will try the font tags. Thanks for your help. R #XPression
Posted By Ryan Wallace 05-24-2016 17:06
Found In Egroup: Graphics
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Yes #XPression
Posted By Ryan Wallace 05-24-2016 17:00
Found In Egroup: Graphics
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Yes it has to stay containded on the quad/box that flips over in 3D to show other stats. (see attached.) I was just wondering if there was a way to adjust the font size automatically depending on how much information was entered by the font operator. Right now if I use auto squeeze it only adjusts one ...
Posted By Ryan Wallace 05-24-2016 16:40
Found In Egroup: Graphics
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I have a quad in a scoreboard presentation that is a background for a player note. I would like the text size to adjust automatically depending on how long the note is. For example a short note would have a larger font filling the quad area and for a longer note the font size would decrease and fill ...
Posted By Ryan Wallace 03-21-2016 16:23
Found In Egroup: Graphics
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I've been searching for a way to change a text objects font based on a text field value within the scene? Example: TEAM ONE has text that will be blue but say if I changed the team name text obeject to TEAM TWO all the fonts within the scene would change to a different font/color. Any help ...
Posted By Ryan Wallace 04-07-2015 17:56
Found In Egroup: Graphics
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Ok. Thanks for the quick reply. #XPression
Posted By Ryan Wallace 04-07-2015 16:13
Found In Egroup: Graphics
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I've been trying to follow along with the new API tutorial online but am getting the following error... 80040112 Class is not licensed for use Is this because I only have the Designer Edition of XPression? I'm baffled because my code build succeeds but I get the error when I try to debug. ...