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Troy Turbeville

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Posted By Troy Turbeville 09-22-2021 10:49
Found In Egroup: Graphics
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We are running a "3D" element that is a desk rising from the floor for high school football matchups. We recently ran a very similar version of this same graphic with no issue; but after making some visual changes to the desk, the new version is not playing the desk out in-show. The graphic runs & views ...
Posted By Troy Turbeville 06-09-2021 11:24
Found In Library: Graphics
Posted By Troy Turbeville 06-09-2021 11:24
Found In Egroup: Graphics
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OK, after reverse-engineering the logic, I was able to pin-point the issue from logic that was feeding data from the locator fields into the talent fields. Sorta hard to explain, but long story short there was some redundancy that I believe was causing the preview issue. I was able to remove that ...
Posted By Troy Turbeville 06-09-2021 11:11
Found In Egroup: Graphics
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After further investigation, I think I may have discovered a source of the issue within logic, so I will work on that route and report back. In the meantime, please disregard. I will follow-up with what I find. ------------------------------ Troy Turbeville ------------------------------
Posted By Troy Turbeville 06-09-2021 11:04
Found In Egroup: Graphics
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The preview marker is set to the correct location for the scene. Whether the tab is black or red, it plays in the same (simultaneous with the text), so if you see the text, the tab should be there regardless of color. ------------------------------ Troy Turbeville ------------------------------
Posted By Troy Turbeville 06-09-2021 09:38
Found In Egroup: Graphics
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Not a huge issue, but one I can't seem to figure out. One of our scenes has logic that allows producers to create both talent & locator lower thirds. Within this scene they can also create an tab field atop supers that can have a black (default) or red background. Everything about the scene functions ...
Posted By Troy Turbeville 06-09-2021 09:37
Found In Library: Graphics
Posted By Troy Turbeville 01-20-2021 10:44
Found In Egroup: Graphics
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I have had an issue recently when editing in XPression regarding perspective cameras moving when I slide my fingers on the touchpad of my laptop. This move happens when I have my pointer over another area of the window (materials or layers) and *do not* have the camera selected. For example, I will ...
Posted By Troy Turbeville 01-13-2021 15:31
Found In Egroup: Graphics
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I've tried numerous lights; adding, adjusting, moving, and it doesn't do anything. I figure it has to be some type of rendering issue or perhaps the texture not being adjusted/set right. #XPression
Posted By Troy Turbeville 01-13-2021 14:52
Found In Egroup: Graphics
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I'm sure there are multiple ways to do it; but what we do is just have the background layer in the scene, but not in the animation itself. Place a pause at the beginning of your animation controllers so that when the scene first is animated on, the background pops in, then there is a pause to await the ...
Posted By Troy Turbeville 01-13-2021 14:33
Found In Egroup: Graphics
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Hoping someone can help me out. I'm trying to figure out why the inside of this cylinder not texturing all the way around. Perhaps it just lies in the texture size needing to be a specific size/ratio? If anyone can help me out I'd appreciate it. I've tried numerous different things adjusting ...
Posted By Troy Turbeville 10-20-2020 15:55
Found In Egroup: Graphics
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I was in a bit of a crunch, so went ahead on doing a workaround by duplicating graphs (one for each color needed- grey, red, blue), then doing visibility logic based on a letter code for the appropriate graphs to show up. A lot of extra objects & duplication of logic to get all the components to work; ...
Posted By Troy Turbeville 10-20-2020 12:40
Found In Egroup: Graphics
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I need help figuring out how to change the material color for bar graphs in an election scene. The scene involves the top 2 candidates and uses bar graphs to indicate vote totals. I need the material/color of the bars to change based on candidate party affiliation (Red for Republican, Blue for Democrat, ...
Posted By Troy Turbeville 03-23-2020 09:48
Found In Egroup: Graphics
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Got them back. After messing around some more, I realized I wasn't seeing the main viewport in any of the windows. So messed around some more, and came to the conclusion that the main viewport must be stuck somewhere off the screen. This monitor was configured for dual-display (even though I don't ...
Posted By Troy Turbeville 03-23-2020 09:22
Found In Egroup: Graphics
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Came in this morning to check a new scene made over the weekend by someone else. As I was checking the transition logic, I noticed that lines of text weren't doing what they were supposed to, then quickly realized the blue diamond button must not be clicked on... it was then I noticed there was ...
Posted By Troy Turbeville 03-13-2020 15:34
Found In Egroup: Graphics
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After banging my head against a wall some more, I have finally managed to find what I'm looking for, which was actually a far easier solution than I thought it would be. I am surprised, after inquiring at tech support, that they couldn't give me the rundown on how to do it given what I found ultimately ...
Posted By Troy Turbeville 03-13-2020 11:35
Found In Egroup: Graphics
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I am hoping to find the best way to approach creating reflections for 3D objects. We want to use 3D objects that often animate up & down through the studio floor. A simple animation up through a masked floor is simple, but due to the reflective nature of studio floors, we also would like to have a reflection ...