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Mark Blank

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Posted By Mark Blank 01-30-2019 12:50
Found In Egroup: Production Workflow
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My guess is you need to change the Overdrive command to be a cut or auto transition on the switcher not an Overdrive command to transition. #OverDrive
Posted By Mark Blank 01-14-2019 15:08
Found In Egroup: Facility Control
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Sorry for the delayed response, I've been trying to get a better understanding of how this works. I've gotten the list to populate and I can search the constraints, but what I think I need to search is the constraint key. Here is a (much) shorter version of the parameter list: 01_SetHFin Desk ...
Posted By Mark Blank 12-19-2018 14:52
Found In Egroup: Production Switchers
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Really appreciate this! #Acuity
Posted By Mark Blank 11-12-2018 14:10
Found In Egroup: Facility Control
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I want to use the indexOf function to search a string parameter (does it need to be an array?) to find the string position equal to the string name searched. And then use that variable to recall the position of the clip. Example being, if I had a clip called breaking_news and it was the 7th item ...
Posted By Mark Blank 11-12-2018 13:25
Found In Egroup: Production Switchers
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Would you mind posting an example of the macro to remap the audio faders? #Acuity
Posted By Mark Blank 09-06-2018 10:12
Found In Egroup: Production Switchers
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That's what I was guessing, but figured I'd ask thanks. #Acuity
Posted By Mark Blank 09-05-2018 13:42
Found In Egroup: Production Switchers
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Hey, Pretty random questions but... I was wondering if there was a way to create a shortcut to get to the audio fader map in the installation menu? If this isn't possible on the Acuity itself could Dashboard tell the switcher to go to that menu? Thanks for any responses.
Posted By Mark Blank 03-18-2015 19:39
Found In Egroup: Graphics
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Ha, thanks Brian simple solutions always seem to work the best and make me feel dumb. Worked like a charm after I re-dragged it over. #XPression
Posted By Mark Blank 03-18-2015 19:34
Found In Egroup: Graphics
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I created a graphic which has two groups each with two quad and two text objects. Since I'm lazy or efficient if you will, I just copy and pasted Group 1 to make Group 2. I animated Group 1 then animated Group 2, and when Group 2 animates on the two quads show up but the text objects are missing. But ...
Posted By Mark Blank 03-06-2015 21:25
Found In Egroup: Graphics
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Nice to know about the boolean return for the .GetMaterial, and are you adding all the NCAA logos to your project? Other wise I thought you had to have something like this added to it: dim ABCbkgShader as xpBaseShader ABCbkg.getShaderByName("Texture", ABCbkgShader) ABCbkgShader. ...
Posted By Mark Blank 01-16-2015 21:08
Found In Egroup: Graphics
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Wasn't quite sure what you wanted the scene to do, but I'm pretty sure this code should do what you were trying with visual logic. dim score1, counter1 as xpTextObject dim rouge, bleu as xpBaseObject dim Score1Value, Counter1Value as integer Self.GetObjectByName("score1", ...