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Claudiu Danila

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Posted By Claudiu Danila 09-27-2013 13:17
Found In Egroup: Production Switchers
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Hi all.Is there any posibility to autoRun a media animation(loaded to a media channel) after recall a specific memory? For example I have an animation sequence used for backgroud in pgm and that animation is set to loop. If I recall another memory with another background animation and then recall the ...
Posted By Claudiu Danila 11-19-2012 15:06
Found In Egroup: Production Switchers
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I want to load a png sequence of 1000 frames(400MB/1080p) in carbonite 1 memory but a message appear on the screen "File too big". Who can tell me how many frames can play carbonite1, 1m and 2m because i use this models.
Posted By Claudiu Danila 08-27-2012 14:54
Found In Egroup: Graphics
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Seems to be working if OnlineScene comes online to different layer but if run on the same layer the script is cancelled i think. Here is my scenario: I have four different scenes and the layer for all scenes to run is set to 5. My anim controller for eatch scene that becomes online depend ...
Posted By Claudiu Danila 08-27-2012 10:16
Found In Egroup: Production Switchers
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Is anyone who can helpme with an example of xml file for sequencer import? I want to know if it is posible to add some attributes at the elements like colors for group or item. -i want to know if the xml list is refreshed real-time(without affect live items. After an live item becomes offline ...
Posted By Claudiu Danila 08-25-2012 10:31
Found In Egroup: Graphics
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Thankyou for the answer. #XPression
Posted By Claudiu Danila 08-23-2012 18:22
Found In Egroup: Graphics
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I do not understand. I created a simple script for this event to see when it goes into action. Example: i have a scene whith name "TEST". i have another scene with name "MYSCENE" For scene MYSCENE i assigned the fallowing script at OnSceneOnline section: dim testscene ...
Posted By Claudiu Danila 08-23-2012 15:23
Found In Egroup: Graphics
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Is anyone who can help me to understand when this event(OnSceneOnline) occurs? I cannot find anywhere documentation for this.