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Cole Vierra

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Posted By Cole Vierra 07-26-2023 15:59
Found In Egroup: Graphics
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Hello again! So testing with the data updating live, it still seems we have an issue of previous phantom data that is persisting. Sometimes it will update to the correct images, and sometimes they won't. Are there any cache settings that could be looked at to see why dynamic materials are not displaying ...
Posted By Cole Vierra 07-26-2023 11:40
Found In Egroup: Graphics
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Quick Update: I was able to remedy the situation without scripting! I looked at finding a way to make the visual logic function how I needed it to, without the sort selectors looping back into themselves which I realized would change values as the script ran, even after the graphic went online. ...
Posted By Cole Vierra 07-25-2023 10:01
Found In Egroup: Graphics
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I appreciate it a lot! I'm gonna work on a couple possible solutions today and see if I can get something working before diving into the scripting too much, but if I hit a wall I'll be sure to let you know! ------------------------------ Cole Vierra ------------------------------
Posted By Cole Vierra 07-24-2023 17:10
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I think that could work, but I also thought of another work around that could be similar. If I can get the order of champions and figure out which lines of the 15 they are on, there may be a way for me to assign their positional numbers to text objects as well and then use those numbers as macros to ...
Posted By Cole Vierra 07-24-2023 17:00
Found In Egroup: Graphics
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That's ok! Essentially I need to way to filter out specific data rather than narrow or focus down onto specific things. If I can find a way to filter out all of the champions that have a board position that is less than 0, then I can build the graphic out that way rather than using these visual logic ...
Posted By Cole Vierra 07-24-2023 16:46
Found In Egroup: Graphics
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Ok I figured it had to be something with the visual logic since the elements in the graphic that don't go through that were handling it just fine. My follow up would be is there a way to sort JSON data so that it would NOT have to go through this visual logic? I know that I can use something like ...
Posted By Cole Vierra 07-24-2023 16:38
Found In Egroup: Graphics
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Correct! Essentially how it goes currently is I have my visual logic looking at 15 possible objects in my JSON data (keep in mind this is per player so there would be 8 of these total). We have 10 display spots for images, and some of those 15 are not relevant so I have sort selectors looking at values ...
Posted By Cole Vierra 07-24-2023 16:18
Found In Egroup: Graphics
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The same problem occurs still, I am wondering if it's the visual logic taking a while to rearrange the assets since I have to use a few sort selectors for each player to determine the order to display their info in. ------------------------------ Cole Vierra ------------------------------
Posted By Cole Vierra 07-24-2023 12:18
Found In Egroup: Graphics
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Hello everyone! I am currently building a graphic for an esports broadcast that is very large. There are over 1000 layers made up of text objects, image objects pulling dynamic materials based on them, and pretty extensive visual logic to sort information. The graphic essentially shows images indicating ...