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Andrew Benninghoff

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Posted By Andrew Benninghoff 04-10-2012 16:50
Found In Egroup: Graphics
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Oh, and for future reference, if someone is working with transition logic I found it better to use Self.SceneDirector.PlayRange (xx,xx) instead of Self.GetAnimControllerByName("3Headers1"³, controller) then Controller.PlayRange (40,80) because it will still pay attention to any events you add into your ...
Posted By Andrew Benninghoff 04-04-2012 21:14
Found In Egroup: Graphics
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I got it to work! The End If was not the problem. I'm actually not sure what was wrong or what settings I had differently, but I started over from scratch and it suddenly started working. I now know that if you do not hit the compile scene button, it will not update any changes to the script. I felt ...
Posted By Andrew Benninghoff 04-02-2012 21:32
Found In Egroup: Graphics
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I'm trying to accomplish both a move animation and an animate out. The scripting above is for a move animation. I figured if I could get that working properly then I could figure out how to animate out another scene. I'm going to give the extra end if a try. I remember it told me there was an error with ...
Posted By Andrew Benninghoff 03-26-2012 19:54
Found In Egroup: Graphics
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I am trying to get the animation of one scene to play out as I take a new scene. For example, I take a bug then I want that bug to move over when I take a lower third. Likewise I want to take a lower third then play the exit animation of that lower third as the intro animation of a new one plays. I am ...