Posted By
Andrew Benninghoff
04-10-2012 16:50
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Oh, and for future reference, if someone is working with transition logic I found it better to use Self.SceneDirector.PlayRange (xx,xx) instead of Self.GetAnimControllerByName("3Headers1"³, controller) then Controller.PlayRange (40,80) because it will still pay attention to any events you add into your ...
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