Profile

Simon Redmile

Ross Staff

Contact Details

My Content

1 to 20 of 50+ total
Posted By Simon Redmile 07-23-2024 04:50
Found In Egroup: Graphics
\ view thread
My bad I was doing it from my head and I was thinking Monitor while writing the reply to it's; engine.DebugMessage ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ------------------------------
Posted By Simon Redmile 07-22-2024 09:46
Found In Egroup: Graphics
\ view thread
You can add your own debug messages like this; engine.debugmonitor("message here", 0) Placing these in your code can help you find where it might be breaking and stopping. ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ...
Posted By Simon Redmile 07-22-2024 04:21
Found In Egroup: Graphics
\ view thread
I recommend activating your debug window and putting some debug messages in your script. Scripting without debug window is driving with your eyes closed. ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ------------------------ ...
Posted By Simon Redmile 07-22-2024 04:16
Found In Egroup: Graphics
\ view thread
So when changing the resolution it will convert any scenes that are 1080 to 720 I believe. In terms of I to p its about frame rate, if 30fpd becomes 60fps expression will do its best to adjust keyframes but videos may run fast or slow depending on their frame rate and continuous animations will also ...
Posted By Simon Redmile 07-19-2024 03:55
Found In Egroup: Graphics
\ view thread
You can also use Visual Logic ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ------------------------------
Posted By Simon Redmile 07-19-2024 03:52
Found In Egroup: Graphics
\ view thread
First question have you tried this setting Second part, yes you can use this script to apply a material dim box as xpBaseObject dim mat as xpMaterial Scene.GetObjectByName("Quad1", box) if text = "D" then engine.GetMaterialByName("blue", mat) box.SetMaterial(0, mat) end if if ...
Posted By Simon Redmile 07-16-2024 05:06
Found In Egroup: Graphics
\ view thread
If the 1 is a string and not a integer yes the quotes will work however you could still return 2 matching strings in which case I think XPression would still get confused about which one and even if it does return one of them how would you be sure which one it is returning. Do you know have a specific ...
Posted By Simon Redmile 07-15-2024 12:10
Found In Egroup: Graphics
\ view thread
What happens in 11.5 is more what I'd expect to happen if I am honest. ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ------------------------------
Posted By Simon Redmile 07-15-2024 11:38
Found In Egroup: Graphics
\ view thread
is there a scene that starts a new segment or something that signifies it that you can put a script into to put it back to your first value. dim Counter as xpCounterWidget scene.Project.GetObjectByName("1st quarter sponsor", Counter) Counter.Value = 1 ------------------------------ ...
Posted By Simon Redmile 07-15-2024 09:15
Found In Egroup: Graphics
\ view thread
Ah cool, pleased you found a simple solution. I noticed you are connect to sheets for your table here, I mentioned somewhere its better to build tables in excel when working with XPression. ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ...
Posted By Simon Redmile 07-15-2024 08:35
Found In Egroup: Graphics
\ view thread
I would recommend not looking through all of a sheet, it's better to make tables and look through those instead, checking the entire sheet can cause issues. Do you have multiple items which results = 1 in the sheet? Are you sure the value is an integer, have you tried checking if as a string? ...
Posted By Simon Redmile 07-15-2024 07:17
Found In Egroup: Graphics
\ view thread
Yeah its being reset you need somewhere to store the number. You could do this via a script on the scene director instead that increments a widget for you. Since the widget is project level not scene level it will store the number. here is a script that increments a widget Increment a widget ...
Posted By Simon Redmile 07-15-2024 05:06
Found In Egroup: Graphics
\ view thread
Hey Gaurav, could you make a small dashboard panel that does the same functionality? ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ------------------------------
Posted By Simon Redmile 07-14-2024 11:31
Found In Egroup: Graphics
\ view thread
Did you see I replied to you in your other thread saying when using macros to complete paths or dynamic materials anything like that if the macro is coming dartalinq you need this checked. ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United ...
Posted By Simon Redmile 07-13-2024 07:06
Found In Egroup: Graphics
\ view thread
when using macros to complete paths or dynamic materials anything like that if the macro is coming dartalinq you need this checked. ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ------------------------------
Posted By Simon Redmile 07-13-2024 06:58
Found In Egroup: Graphics
\ view thread
This isn't exactly what you want but it may point you in the right direction, this is to increment a keyframe on a scene director. On Scene Director event dim keys as xpDatalinqKeys dim key as xpDatalinqKey Scene.GetDataLinqKeys(keys) keys.GetKeyByName("datakey", key) key.asString = cInt(key.AsString) ...
Posted By Simon Redmile 07-13-2024 06:56
Found In Egroup: Graphics
\ view thread
Hey sorry I have stopped getting notifications for the forum so only just catching up. You need to make sure the masks are in the parent group, no layer object and on Z in front the text in the child scenes. ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross ...
Posted By Simon Redmile 06-24-2024 10:24
Found In Egroup: Graphics
\ view thread
No worries, pleased it works! ------------------------------ Simon Redmile Senior Graphic Programmer & Designer Ross Video Bristol United Kingdom ------------------------------
Posted By Simon Redmile 06-24-2024 06:40
Found In Library: Graphics
Posted By Simon Redmile 06-24-2024 06:40
Found In Egroup: Graphics
\ view thread
Because "OnRender" can be demanding I also made this version that uses "OnSetText" instead and then used a format float to reduce the decimal places so it doesn't update as often, you could use this to control how smooth the animation is as well which is pretty cool. ------------------------------ ...