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Ben Stahl

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Posted By Ben Stahl 07-11-2025 04:04
Found In Egroup: Graphics
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Assuming you can't just use a center tab, and your text is left justified, you'll want to add a subtract block, base value is the text object x position (the position in the editor before you move it), then subtract your 1/2 width, and feed back into text x position. ------------------------------ ...
Posted By Ben Stahl 07-02-2025 23:51
Found In Egroup: Graphics
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I think if you reeaaallly had to do it you could, but it would be a PITA, in the absence of an exporter addGroup() function. In the export XML when you do it manually, the groups are each their own separate XML elements at the top of the file, then each take item references the group ID in its own parameters ...
Posted By Ben Stahl 07-02-2025 19:28
Found In Egroup: Graphics
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I don't know, maybe not. I can't even get a test script to work anyway, it compiles, but crashes when trying to get the first take item (v. 11.5). dim seq as xpSequencer = engine.sequencer() dim itemCount as integer = seq.itemCount if itemCount > 0 then dim takeItem as xpTakeItem = nothing dim exp ...
Posted By Ben Stahl 07-02-2025 18:21
Found In Egroup: Graphics
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It would be a little more work, but you could probably do it by attaching a script to a key where the script does the export? xpSequencer.CreateExporter() ' create an exporter object xpSequencer.ItemCount ' get # of take items xpSequencer.GetTakeItemByIndex() 'get first item at index 0 xp ...
Posted By Ben Stahl 07-02-2025 03:32
Found In Egroup: Graphics
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Hi Barrett, you can download this plugin with some of the support downloads, but they really hid it. Go to https://www.rossvideo.com > Learn & Support > Software Downloads > Acuity Then click on Acuity 9.2p Software Download. Then I just downloaded the smallest file, ACU_v9.2p_NoDB_NoSP.zip. Even though ...
Posted By Ben Stahl 07-10-2024 22:25
Found In Egroup: Graphics
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I haven't found a way to see a script in a scene from the API (I was recently looking for a way to set a script on an object programmatically), but at least in v11.5 and maybe earlier, xpSceneObject has a read/write VisualLogic property (type xpVisualLogic). In the xpVisualLogic object, you might be ...
Posted By Ben Stahl 06-07-2024 14:31
Found In Egroup: Graphics
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I'm trying to do exactly the same thing you are. It's a small thing but since "print" debugging is about all we have, I use it a lot and the extra typing time adds up (as well as remembering the , 0 on the end). I haven't found a solution yet though, a way to retrieve the active engine (the one provided ...
Posted By Ben Stahl 03-13-2024 21:50
Found In Egroup: Graphics
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Hi, we have a Project Server machine which has a large D drive (1.6 TB), yet the Project Server Database seems to be stored on the much smaller C: Drive in C:\Program Files (x86)\Project Server. And the problem is the C: drive is now full. First, is there any way to change the location of where ...
Posted By Ben Stahl 03-12-2024 20:08
Found In Egroup: Graphics
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Update: while this method does work, at least sometimes, in the Designer machine using it made the machine very crashy. Studio would hang pretty often when setting/getting the global variable, although not consistently. I tried all the usual things like restarting the app, rebooting, etc. When not using ...
Posted By Ben Stahl 03-07-2024 17:47
Found In Egroup: Graphics
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I can confirm this works. There was an older post suggesting to use the format ".GetValue" and ".SetValue" which DOES NOT work (maybe it did then). ------------------------------ Ben Stahl ------------------------------
Posted By Ben Stahl 03-07-2024 15:09
Found In Egroup: Graphics
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Thanks Simon, I am doing this...had to make multiple duplicate scripts to spread the work out over multiple frames. It works, but a bit clunky. Still would like a scripting call to assign a script (as string) to an object! ------------------------------ Ben Stahl ------------------------ ...
Posted By Ben Stahl 02-24-2024 20:18
Found In Egroup: Graphics
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Hello, I have a scene where all the content is generated dynamically by a script that runs in OnPrepare. But many of the text object copies need to trigger something on a datalinq change. I would normally do this in OnSetText. Is there a way to assign a script (like OnSetText) from a script, or copy ...